solver
1.0
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The structure stores how to resolve one collision between robots. More...
#include <DataStructures.h>
Public Member Functions | |
CollisionResolution () | |
Empty collision constructed – a1 and a2 are null pointers. | |
Public Attributes | |
Activity * | a1 |
First activity involved in the collision. | |
Activity * | a2 |
Second activity involved in the collision. | |
int32_t | multiplier |
Multiplier addressing the time shift in the number of cycles. | |
double | intersection |
Duration of the collision between activities a1 and a2. | |
The structure stores how to resolve one collision between robots.
Definition at line 172 of file DataStructures.h.